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Stencyl crash course 2
Stencyl crash course 2











stencyl crash course 2
  1. #Stencyl crash course 2 pro
  2. #Stencyl crash course 2 mac

I interpreted this as meaning a level for my game rather than just a random level. Writing this document went a lot more smoothly than I thought it would – I guess I’ve been thinking about it a lot!Ĭreate a level from scratch in your game-making tool of choice (for example, Stencyl or GameMaker) OR create a short interactive fiction story! You can use Twine, Inklewriter, Story Nexus, or any other tool you like. Here’s my game design document, but I’ve decided not to include images: DivingGameConcept Remember you can and should use lots of images, even ones from Google image search, to get your point across. Write a concept document for your game using the example template. I want to leave some of this a surprise for when the game is actually ready, so that’s all you get for now! Here’s a top-down view of my scuba diver sprite for the map, no colours, at 1300% view. I’m planning on using AGS (and possibly Stencyl if that doesn’t work out). It’s OK if your character doesn’t move, for example, but have a placeholder image (if your game has characters) to represent it.

stencyl crash course 2

Get your game environment set up - have the tool, basic scene, and your placeholder data ready to work on for next week. I don’t know what to do! For now, I’ve decided to stick with AGS and turn in my homework a little late. That means I have two choices: work only with AGS at home (and work on other things when I’m out and about), or change engines.

#Stencyl crash course 2 pro

Well, since then, I purchased an old, beaten-up MacBook Pro for 250 dollars off of kijiji, and AGS is windows-only. From what I can tell, AGS will lend itself well to that.”Īnd that’s what I had so far. I want to be able to easily create environments that a character can wander through, without the goal being immediately obvious. Until further notice, I think that the nature of my game will lend itself well to Adventure Game Studio. This was tough, because deciding which game-making tool to go with involves trying to use each tool and see which one fits. Here’s the homework checklist which I’ve shamelessly grabbed from their post: It comes at a busy time because of some of my classwork, the fact that Global Game Jam is this weekend, and that this Saturday is also my birthday. “The week 2 homework for Pixelles is considerably more involved than week 1. I started the homework before the Jam, and this is initially what I had to say: I got a bit behind on my Pixelles homework this week, but with good reason: I participated in the Global Game Jam this weekend! More on this in a later post though. You can view the tweets on my twitter account. Like I said before, I did end up doing some of that journalistic stuff like tweeting, taking photos, and asking people questions about their experience. One team, Will Robinson and Jason Begy, actually made a board game called “The Body Politic” – a bit harder to upload, but you can still read about it on their page and I think that the resources for making your own copy are also there. Here‘s a list of all the games that were uploaded from Concordia. People were supportive, kind, and above all, fun-loving! For someone who went in there not expecting to make anything myself, I really got caught up in the experience. The atmosphere at the Game Jam was a blast to work in. You can read all about it on the Global Game Jam page that we made for it! (And even play it!) We all worked together on problems of concept and story, and I think that overall we made a very good team! It came down to the wire though, and we had a small problem with our ending when the first judge played through. There are a lot of free, strange noises out there.

stencyl crash course 2

As for me, Charlotte and Carolyn were kind enough to teach me the basics of making textures and I made the floor and wall textures, as well as doing a bit of self-taught sound design myself and creating the game page. Carolyn Jong (yes, that Carolyn Jong!) made 3D models, textures and did sound design. Sahar Homami, also a 3D modeler, made our main character. Charlotte Fisher made textures and did 3D modeling. Mathieu Montreuil handled programming in Unity. Well, as it turned out, I did all three of those things, but I also ended up joining a team and participating in my first game jam.Īfter participating in a brainstorm session, I ended up in a team of five that had never worked together before. What I thought would happen was that I would spend the weekend asking other people what they were making and taking photos and maybe working on my Pixelles homework.

#Stencyl crash course 2 mac

By Thursday evening, I’d acquired a decent mac book pro at a very decent price, and still wasn’t planning on making anything for the jam. Thursday afternoon, the day before the start of Global Game Jam 2013, I didn’t own a laptop and had no way of participating in the event.













Stencyl crash course 2